Wonders show up in civilian and military build lists (although military and civilian wonders could be a thing).Ĭaravan roads just don't work. Bought fuel, and now they crashed every time, even after going up an era. Made several airplanes with no fuel: One of them automatically landed, but the others crashed. Possibly the same issue for modern trade ships, which can't be built. NDdP: Caravans upgrade and trade all 3 goods, but more can't be trained. Industrial Siege Workshop doesn't increase pollution.īarracks upgrading to Industrial doesn't increase pollution (those built in the Industrial Era pollute as normal). Regarding farms: Maybe instead of a single building that's quickly clogged up by workers at every era change, farms could spawn wheat bushels around itself (with the limit of 2/4/6/8) with the bushels being harvested by the workers, and respawning bushels as needed. Workers finishing a Storage Facility will immediately head for a gold mine instead of lumber. Stonehenge says it's for villagers, not all units. * Double-spawned workers apparently can't build wonders or go inside staffed buildings (although this might be just those made from houses, the game crashed before I could compare). * Double-spawned caravans don't upgrade and can't be told to go to any market (even those built afterwards). ![]() Stonehenge-spawned units have trouble with rally points: workers don't gather automatically, caravans don't get loaded. I had the floating lumber as well, but it appears over buildings (even wonders) and units as well. ^ The HP thing might be if you researched an Imperial upgrade in the meantime, it also does that to normal buildings. Since the Dyson Sphere is pretty much a space wonder, why not give the Dahl a space wonder as well? * Nova: Creates a nova at the target location (including space if Quantum Mechanics is researched), dealing immense area damage. * DDoS: All enemy units in target area are stunned or Dizzy for X seconds. * Emigration: Destroys up to 3 houses owned by the targeted player. * Manhattan Project: While active, any enemy city captured gives 500 Uranium. * Bombardment: Fires a devastating barrage of shells at the target area. * City of Light: While active, all units attacking a friendly city have an accuracy-reducing debuff. * Silk Road: While active, all trade units give double profits. * Crusade: All units in target area have increased damage and armor for X seconds. * Gladiator Revolt: Spawns NH gladiators at a target location. * Spirit of the Hunt: Spawns mammoths near a friendly city. So the fact that they're haunted gold mines is messing it up? In short, the development possibilities are numerous. You can recolt ressources in different ways harvesting wood, fishing, collecting gold, trading, exploiting asteroids. You also have the opportunity to visit all the planets of the solar system and the moon. Besides there is a space for the solar system. The land itself is the map of Europe and Asia. In the future, you can go into space and colonize planets. Then, the modern era allows you to developp aviation and tanks. In the Renaissance you will be allow to use gunpowder. For example, the units change with the times. Ten eras are Prehistory, Antiquity, the Middle Ages, the Renaissance, the industrial era, World War One, World War Two, the Modern Era, the the Nano Era and Space Era. ![]() The player changes era in garnering a number of resources and launching the search for the next era in one of its capitols. In other words, you play as a nation which evolves over the periods. ![]() ![]() This map looks like the original game : Empire Earth.
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